Afraid Monkeys Items Hub
Credits from scrap fuel every survival advantage in Afraid Monkeys. This hub links every shop item, scrap value, and purchase priority so you spend credits efficiently before Chainsaw Hands or Slender ends your run.
Recommended Purchase Order
- Radar — 50 credits. Best first buy; reveals enemies through walls.
- Map — 75 credits. Essential for cave maze and facility navigation.
- Sprint Upgrade — Faster escapes during keycard runs.
- Molotov — 25 credits. Area denial on Level 2.
- Grenade — 15 credits. Emergency stun.
Buy hats only after completing shop purchases — hat swaps may reset credits.
Scrap Economy
See the full scrap values table for gear, pipe, and screw credit amounts. Use the scrap calculator before each shop trip. Farm routes live in Level 1 and Level 2 walkthroughs.
Shop NPCs
Mikey sells equipment including Radar, Map, and Sprint upgrades in the lobby area. Bender operates Scrap Recyclers throughout the facility — sell scrap frequently because death drops carried inventory.
VIP Gamepass
The VIP gamepass (89 Robux) grants permanent increased sprint speed. Compare with the in-game Sprint upgrade before spending Robux. Details in the sprint guide.
Frequently Asked Questions
What is the best item in Afraid Monkeys?
Radar at fifty credits. Information prevents more deaths than any consumable.
Is the Map worth seventy-five credits?
Yes for cave maze runs and first-time facility navigation. Community guides confirm it as a high-priority second purchase.
Do items persist after death?
Purchased shop items typically persist. Carried scrap does not — bank credits at recyclers often.
Where do I buy items?
Lobby vending machine and Mikey NPC for equipment. Scrap Recyclers convert scrap to credits.